UN:Me: An Cerebral Thriller That Blends Survival Horror and Social Deduction Gameplay
The latest Day of the Devs online presentation revealed a number of intriguing future games, but one in particular has captured attention: UN:Me. Created by Historia and Shueisha Games, this solo adventure seems to blend the oppressive atmosphere of a Silent Hill game with the suspicion-driven heart of Among Us.
"It's a distinctive game where a young woman harboring several personalities inside her needs to flee from a maze of the mind," states producer Yasukazu Kawai.
Entering a Fractured Consciousness
In UN:Me, players assume the role of an unnamed heroine seeming to be of high school age. Within her exist four separate personas, all possessing unique fears and motivations. These souls can seize control at will, unleashing their deep-seated terrors upon her suddenly.
Based on revealed footage, much of the narrative unfolds within a creepy medical facility, though additional clips depict the main character navigating a desolate church.
An Environment of Individual Dread
"What are you afraid of? What causes you uneasy?" asks creative lead Shun Sasaki. "High places. Small rooms. People in power. Things that appear minor to other people can activate something primal within us. This game explores that concept — fears that are unique to each person."
The central gameplay loop revolves around managing whichever soul surfaces at any given moment. However, these souls will switch involuntarily during gameplay. While exploring, every persona's fears become amplified and attack the protagonist one after another. When the soul changes, so does the particular terror the player experiences.
Unsettling Visuals and a Fatal Choice
At first glance, UN:Me displays noticeable visual similarities with the Silent Hill franchise. The setting is populated by orderlies who all share the same face, with disturbingly broad grins. Patients in the lobby have large blooms where their heads are. Floral motifs are a recurring theme, contrasting organic elegance with supernatural dread.
Yet, UN:Me introduces a singular twist. Players must determine which of the four souls haunting the protagonist is the "real" one. "Each of the souls asserts that the body is rightfully them," notes a creator. "During the game, you need to figure out who is real."
Once players have deduced a persona is an impostor, they are forced to destroy it. However, since every entity can lie or hide the truth, it is very easy to choose incorrectly.
"Maybe you've already eliminated the true [soul] by your own actions," the narration suggests. "The final entity standing might be a fake. Either way, your decisions are final."
UN:Me currently lacks a publicly announced launch window, but it is can be wishlist on platforms.